SELECTED FOR SALONE SATELLITE 2026

SELECTED FOR SALONE SATELLITE 2026 • MILANO DESIGN WEEK • SELECTED FOR SALONE SATELLITE 2026 •
SELECTED FOR SALONE SATELLITE 2026 • MILANO DESIGN WEEK • SELECTED FOR SALONE SATELLITE 2026 •
BONGO

INSTITUTION

A modular in-car entertainment system that transforms rear-seat travel into a shared, interactive experience.

Politecnico di Milano

YEAR

2026

ROLE

· Industrial Design · Electronics Integration

TEAM

· Beatriz Lara

· Daniela Pérez

· Kexin Ma

· Mehmet Aflazi

· Özlem Yılmaz

· Aranza Alcalá

A modular in-car entertainment system that transforms rear-seat travel into a shared, interactive experience.




The Challenge

The Challengue

Most in-car entertainment systems are designed for individual screen consumption, leaving rear-seat passengers disengaged and disconnected.

Our challenge was to create a shared entertainment experience that promotes collaboration, reduces screen fatigue, and remains compatible with the constraints of a moving vehicle.

The Solution

We designed BONGO as a modular in-car entertainment system built around physical controllers, a shared console, and immersive window projections — replacing individual screens with a format that invites rear-seat passengers to collaborate on storytelling, gaming, and music, without compromising driver safety.

My contribution: I developed BONGO's core concept and designed the console and controller ecosystem from the ground up — modeling and 3D printing the physical components in Fusion 360 and Rhino, contributing to interaction design and prototyping, and collaborating on the Arduino integration that brought the controllers to life.

Outcome

BONGO was selected to be exhibited during Salone Satellite at Milan Design Week 2026, showcasing a vision for future mobility centered on shared experiences, physical interaction, and collaborative entertainment.

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SELECTED FOR SALONE SATELLITE 2026

SELECTED FOR SALONE SATELLITE 2026 • MILANO DESIGN WEEK • SELECTED FOR SALONE SATELLITE 2026 •
SELECTED FOR SALONE SATELLITE 2026 • MILANO DESIGN WEEK • SELECTED FOR SALONE SATELLITE 2026 •
BONGO

INSTITUTION

A modular in-car entertainment system that transforms rear-seat travel into a shared, interactive experience.

Politecnico di Milano

YEAR

2026

ROLE

· Industrial Design · Electronics Integration

TEAM

· Beatriz Lara

· Daniela Pérez

· Kexin Ma

· Mehmet Aflazi

· Özlem Yılmaz

· Aranza Alcalá

A modular in-car entertainment system that transforms rear-seat travel into a shared, interactive experience.




The Challenge

The Challengue

Most in-car entertainment systems are designed for individual screen consumption, leaving rear-seat passengers disengaged and disconnected.

Our challenge was to create a shared entertainment experience that promotes collaboration, reduces screen fatigue, and remains compatible with the constraints of a moving vehicle.

The Solution

We designed BONGO as a modular in-car entertainment system built around physical controllers, a shared console, and immersive window projections — replacing individual screens with a format that invites rear-seat passengers to collaborate on storytelling, gaming, and music, without compromising driver safety.

My contribution: I developed BONGO's core concept and designed the console and controller ecosystem from the ground up — modeling and 3D printing the physical components in Fusion 360 and Rhino, contributing to interaction design and prototyping, and collaborating on the Arduino integration that brought the controllers to life.

Outcome

BONGO was selected to be exhibited during Salone Satellite at Milan Design Week 2026, showcasing a vision for future mobility centered on shared experiences, physical interaction, and collaborative entertainment.

Smooth Scroll
This will hide itself!

SELECTED FOR SALONE SATELLITE 2026

SELECTED FOR SALONE SATELLITE 2026 • MILANO DESIGN WEEK • SELECTED FOR SALONE SATELLITE 2026 •
SELECTED FOR SALONE SATELLITE 2026 • MILANO DESIGN WEEK • SELECTED FOR SALONE SATELLITE 2026 •
BONGO

INSTITUTION

A modular in-car entertainment system that transforms rear-seat travel into a shared, interactive experience.

Politecnico di Milano

YEAR

2026

ROLE

· Industrial Design · Electronics Integration

TEAM

· Beatriz Lara

· Daniela Pérez

· Kexin Ma

· Mehmet Aflazi

· Özlem Yılmaz

· Aranza Alcalá

A modular in-car entertainment system that transforms rear-seat travel into a shared, interactive experience.




The Challenge

The Challengue

Most in-car entertainment systems are designed for individual screen consumption, leaving rear-seat passengers disengaged and disconnected.

Our challenge was to create a shared entertainment experience that promotes collaboration, reduces screen fatigue, and remains compatible with the constraints of a moving vehicle.

The Solution

We designed BONGO as a modular in-car entertainment system built around physical controllers, a shared console, and immersive window projections — replacing individual screens with a format that invites rear-seat passengers to collaborate on storytelling, gaming, and music, without compromising driver safety.

My contribution: I developed BONGO's core concept and designed the console and controller ecosystem from the ground up — modeling and 3D printing the physical components in Fusion 360 and Rhino, contributing to interaction design and prototyping, and collaborating on the Arduino integration that brought the controllers to life.

Outcome

BONGO was selected to be exhibited during Salone Satellite at Milan Design Week 2026, showcasing a vision for future mobility centered on shared experiences, physical interaction, and collaborative entertainment.

Smooth Scroll
This will hide itself!