AROUND THE FORK

An immersive VR experience that invites users to explore Milan's multicultural neighborhoods through food, sound, scent, and play. Users board a virtual tram across three neighborhoods — Sarpi (Chinese), Loreto (Latin American), and Duomo (Italian) — each with its own characters, mini-games, and scent emissions triggered by Arduino.

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Watch the VR Experience in Action → AROUND THE FORK

INSTITUTION

Politecnico di Milano

YEAR

2025

ROLE

· NPC Design & Animation · Foley Artist

TEAM

· Beatriz Lara · Sofia Robles · Siyuan Yan · Aranza Alcala

The Challenge

Many residents remain unfamiliar with the cultural diversity that exists within their own city, often staying within familiar neighborhoods and dining habits. Our challenge was to create an experience that encourages curiosity, cultural exploration, and learning through immersive and sensory-driven interactions.

image of a smartphone leaning on top of a record player
UI minimalistic widgets

My Role

I designed and animated the NPCs that populate each environment, helping create a more natural and believable cultural atmosphere. After selecting and adapting character animations, I carefully matched each NPC to the appropriate environment and narrative context. I also curated and edited ambient sounds, music, and audio effects to reinforce the identity of each cultural setting and support the interactive mini-games throughout the experience.

Outcome

A fully functional VR prototype that combines cultural storytelling, food interaction, spatial audio, and scent-based feedback to encourage users to explore Milan's multicultural identity through play and immersion.

Smooth Scroll
This will hide itself!

AROUND THE FORK

An immersive VR experience that invites users to explore Milan's multicultural neighborhoods through food, sound, scent, and play. Users board a virtual tram across three neighborhoods — Sarpi (Chinese), Loreto (Latin American), and Duomo (Italian) — each with its own characters, mini-games, and scent emissions triggered by Arduino.

UI minimalistic widgets

Watch the VR Experience in Action → AROUND THE FORK

INSTITUTION

Politecnico di Milano

YEAR

2025

ROLE

· NPC Design & Animation · Foley Artist

TEAM

· Beatriz Lara · Sofia Robles · Siyuan Yan · Aranza Alcala

The Challenge

Many residents remain unfamiliar with the cultural diversity that exists within their own city, often staying within familiar neighborhoods and dining habits. Our challenge was to create an experience that encourages curiosity, cultural exploration, and learning through immersive and sensory-driven interactions.

image of a smartphone leaning on top of a record player
UI minimalistic widgets

My Role

I designed and animated the NPCs that populate each environment, helping create a more natural and believable cultural atmosphere. After selecting and adapting character animations, I carefully matched each NPC to the appropriate environment and narrative context. I also curated and edited ambient sounds, music, and audio effects to reinforce the identity of each cultural setting and support the interactive mini-games throughout the experience.

Outcome

A fully functional VR prototype that combines cultural storytelling, food interaction, spatial audio, and scent-based feedback to encourage users to explore Milan's multicultural identity through play and immersion.

Smooth Scroll
This will hide itself!

AROUND THE FORK

An immersive VR experience that invites users to explore Milan's multicultural neighborhoods through food, sound, scent, and play. Users board a virtual tram across three neighborhoods — Sarpi (Chinese), Loreto (Latin American), and Duomo (Italian) — each with its own characters, mini-games, and scent emissions triggered by Arduino.

UI minimalistic widgets

Watch the VR Experience in Action → AROUND THE FORK

INSTITUTION

Politecnico di Milano

YEAR

2025

ROLE

· NPC Design & Animation · Foley Artist

TEAM

· Beatriz Lara · Sofia Robles · Siyuan Yan · Aranza Alcala

The Challenge

Many residents remain unfamiliar with the cultural diversity that exists within their own city, often staying within familiar neighborhoods and dining habits. Our challenge was to create an experience that encourages curiosity, cultural exploration, and learning through immersive and sensory-driven interactions.

image of a smartphone leaning on top of a record player
UI minimalistic widgets

My Role

I designed and animated the NPCs that populate each environment, helping create a more natural and believable cultural atmosphere. After selecting and adapting character animations, I carefully matched each NPC to the appropriate environment and narrative context. I also curated and edited ambient sounds, music, and audio effects to reinforce the identity of each cultural setting and support the interactive mini-games throughout the experience.

Outcome

A fully functional VR prototype that combines cultural storytelling, food interaction, spatial audio, and scent-based feedback to encourage users to explore Milan's multicultural identity through play and immersion.

Smooth Scroll
This will hide itself!